12 comments

  • blundergoat 1 hour ago
    The real win here isn't TS over Rust, it's the O(N²) -> O(N) streaming fix via statement-level caching. That's a 3.3x improvement on its own, independent of language choice. The WASM boundary elimination is 2-4x, but the algorithmic fix is what actually matters for user-perceived latency during streaming. Title undersells the more interesting engineering imo.
    • azakai 2 minutes ago
      O(N²) -> O(N) was 3.3x faster, but before that, eliminating the boundary (replacing wasm with JS) led to speedups of 2.2x, 4.6x, 3.0x (see one table back).

      It looks like neither is the "real win". both the language and the algorithm made a big difference, as you can see in the first column in the last table - going to wasm was a big speedup, and improving the algorithm on top of that was another big speedup.

    • socalgal2 53 minutes ago
      same for uv but no one takes that message. They just think "rust rulez!" and ignore that all of uv's benefits are algo, not lang.
      • estebank 39 minutes ago
        Some architectures are made easier by the choice of implementation language.
    • Aurornis 1 hour ago
      > Title undersells the more interesting engineering imo.

      Thanks for cutting through the clickbait. The post is interesting, but I'm so tired of being unnecessarily clickbaited into reading articles.

    • sroussey 1 hour ago
      Yeah, though the n^2 is overstating things.

      One thing I noticed was that they time each call and then use a median. Sigh. In a browser. :/ With timing attack defenses build into the JS engine.

    • shmerl 1 hour ago
      More like a misleading clickbait.
  • nallana 0 minutes ago
    Why not a shared buffer? Serializing into JSON on this hot path should be entirely avoidable
  • nine_k 1 hour ago
    "We rewrote this code from language L to language M, and the result is better!" No wonder: it was a chance to rectify everything that was tangled or crooked, avoid every known bad decision, and apply newly-invented better approaches.

    So this holds even for L = M. The speedup is not in the language, but in the rewriting and rethinking.

    • MiddleEndian 1 hour ago
      Now they just need a third party who's never seen the original to rewrite their TypeScript solution in Rust for even more gains.
      • nine_k 1 hour ago
        Indeed! But only after a year or so of using it in production, so that the drawbacks would be discovered.
    • baranul 49 minutes ago
      Truth. You can see improvement, even rewriting code in the same language.
  • ivanjermakov 0 minutes ago
    Good software is usually written on 2nd+ try.
  • evmar 50 minutes ago
    By the way, I did a deeper dive on the problem of serializing objects across the Rust/JS boundary, noticed the approach used by serde wasn’t great for performance, and explored improving it here: https://neugierig.org/software/blog/2024/04/rust-wasm-to-js....
  • spankalee 1 hour ago
    I was wondering why I hadn't heard of Open UI doing anything with WASM.

    This new company chose a very confusing name that has been used by the Open UI W3C Community Group for over 5 years.

    https://open-ui.org/

    Open UI is the standards group responsible for HTML having popovers, customizable select, invoker commands, and accordions. They're doing great work.

  • neuropacabra 10 minutes ago
    This is very unusual statement :-D
  • dmix 1 hour ago
    That blog post design is very nice. I like the 'scrollspy' sidebar which highlights all visible headings.

    Claude tells me this is https://www.fumadocs.dev/

    • sroussey 1 hour ago
      Interesting, thanks. I need make some good docs soon.
      • dmix 55 minutes ago
        Good documentation is always worth the effort. Markdown explaining your products is gold these days with LLMs.
  • caderosche 1 hour ago
    What is the purpose of the Rust WASM parser? Didn't understand that easily from the article. Would love a better explanation.
    • joshuanapoli 32 minutes ago
      They use a bespoke language to define LLM-generated UI components. I think that this is supposed to prevent exfiltration if the LLM is prompt-injected. In any case, the parser compiles chunks streaming from the LLM to build a live UI. The WASM parser restarted from the beginning upon each chunk received. Fixing this algorithm to work more incrementally (while porting from Rust to TypeScript) improved performance a lot.
  • szmarczak 20 minutes ago
    > Attempted Fix: Skip the JSON Round-Trip > We integrated serde-wasm-bindgen

    So you're reinventing JSON but binary? V8 JSON nowadays is highly optimized [1] and can process gigabytes per second [2], I doubt it is a bottleneck here.

    [1] https://v8.dev/blog/json-stringify [2] https://github.com/simdjson/simdjson

  • slowhadoken 34 minutes ago
    Am I mistaken or isn’t TypeScript just Golang under the hood these days?
    • iainmerrick 16 minutes ago
      Hmm, there's an in-progress rewrite of the TypeScript compiler in Go; is that what you mean?

      I don't think that's actually out yet, and more importantly, it doesn't change anything at runtime -- your code still runs in a JS engine (V8, JSC etc).

  • SCLeo 39 minutes ago
    They should rewrite it in rust again to get another 3x performance increase /s