> spherical harmonics can have uses beyond lighting
This math is also used in Ambisonic surround sound though newer techniques use planewave expansion.
For games, the full-sphere encoding of Ambisonic B-format can be decoded for arbitrary speaker locations and the soundfield rotated around any axis. I'm not sure if its ever been used for a game though.
This math is also used in Ambisonic surround sound though newer techniques use planewave expansion.
For games, the full-sphere encoding of Ambisonic B-format can be decoded for arbitrary speaker locations and the soundfield rotated around any axis. I'm not sure if its ever been used for a game though.
https://en.wikipedia.org/wiki/Ambisonics#Higher-order_ambiso...
https://en.wikipedia.org/wiki/Atomic_orbital#Orbitals_table
...and the same patterns appear on the unit disk with the Zernike polynomials, used to describe optical aberrations and more.
https://en.wikipedia.org/wiki/Zernike_polynomials