8 comments

  • Jeremy1026 14 minutes ago
    Gets stuck in a redirect loop with the message:

    > Interactive input unavailable (no cross-origin isolation).

    > Deploy coi-serviceworker-js alongside this file.

    in Safari on 26.4

  • marcingas 13 minutes ago
    Author here! Thanks for posting! This game is written in a Clojure-like programming language I've made. So this is a (B)rogue-like in a Clojure-like :)

    Any feedback welcome!

  • Parcival 1 hour ago
    Pretty fun! I keep getting instantly killed by things though and I'm not sure why, possibly a bug.
    • andai 1 hour ago
      I see you haven't played Noita!
      • marcingas 1 minute ago
        Noita was another inspiartion when making this - the inverted power curve is real! Start squishy, become a god, die anyway.
    • devindotcom 30 minutes ago
      that's actually a beloved feature of "true" roguelikes
  • gchamonlive 1 hour ago
    Reminds me a lot of NetHack, good times
  • Razengan 1 hour ago
    Noun of Noun
  • sandoze 1 hour ago
    No credit for the art direction and inspiration? Brogue?

    Or did I miss the attribution?

    * Edit: I’m not looking for the downvotes or to stir things up. I’m simply calling out that this is a small niche community we notice these things, we’re very free with our code, and copy is a compliment, but so is attribution.

    The author wasn’t so much inspired the by Brogue style, but copied it directly down to the animations and ASCII.

    • deathanatos 9 minutes ago
      While I can see perhaps a claim of "inspiration", when I put Brogue & this side-by-side, while artistically there is similarity, I wouldn't say "copied".

      Brouge isn't the only rouge-like with LoS mechanics.

    • marcingas 10 minutes ago
      yeah, this is a Brogue-like. I love Brogue and have been inspired by it. XsofY is not an exact clone but I've studied Brogue C source heavily when making this.

      I'll link to Brogue in the README :)

      • sandoze 5 minutes ago
        Amazing and great work!
    • bayarearefugee 1 hour ago
      > No credit for the art direction and inspiration? Brogue?

      In the age of LLMs the "author" might not even know where the art direction and inspiration came from!

      • marcingas 9 minutes ago
        I know, this is intentional :)

        I took things I like from Brogue and added my own spin on it.

    • somewhatgoated 1 hour ago
      Calling it rogue-like is basically attribution since Brogue is just the follow-up to Rogue which invented the gente.
      • sandoze 1 hour ago
        I’ll be sure to keep that in mind with my next plumber platformer
    • BeetleB 1 hour ago
      Wouldn't the credit go to ... rogue?
  • otikik 58 minutes ago
    Found it a bit annoying having to press 'i' at the start in order to equip the dagger and armor that were on my backpack, but well done.
  • bennettpompi1 1 hour ago
    fun project!