'AV2 decoding is roughly five times more complex than AV1 decoding. In practice, that means software running on today’s hardware will struggle to decode AV2 in real time without careful, architecture-specific optimization'
AV1 software decoding is already very intensive so AV2 decoding benchmarks are the next thing that would be really interesting (or mortifying) to see.
Hardly niche. My laptop isn't new and it has hardware AV1 decoding and encoding. My 10 year old iPhone 7 can play 1080p AV1 video in software for over 200 minutes with VLC. The iPhone 7 was released in 2016, a year and a half before AV1. The dav1d decoder is mighty.
> AV1 software decoding is already very intensive so AV2 decoding benchmarks are the next thing that would be really interesting (or mortifying) to see.
> Make it fast on older desktop, by writing asm for SSSE3+ chips
I guess 5 years ago (around the time when Intel stopped making SSE-only chips) is technically "older", but I wouldn't prioritize avx2 when devices intended for consuming media definitely experience much less pressure to upgrade than workstations…
I understood it as compression is 25% better : a quality of 10mbps in av1 can be achieved with 8mbps in Av2.
But, it needs 5 times more compute power for this 25% gain.
When AV1 was first announced, I got the impression the name was chosen partly as a pun/reference/homage to AVI, the classic but outdated format with used to be popular. Then when I saw Dav1d, OK, good way to continue the pun.
But now with AV2 and Dav2d, that completely breaks. Are we eventually going to get AV3/Dav3d and AV4/Dav4d, which will read like Ave/Daved and Ava/Davad? Seems a bit awkward. Was the idea from the start to have the 1 be the version number, and have it specifically be part of the name?
Sorry if this sounds naive, but does it make sense to write a codec library in C/ASM considering how well Rust is progressing, especially when, as the author puts it, AV2 decoding is roughly five times more complex than AV1 decoding?
The algorithms deployed in these kind of codecs take into account not only human vision and mathematical laws of information, but also nitty-gritty details of how computers work, which are optimally exploited by directly having humans write detailed assembly rather than a compiler make a best guess and effort.
Encoder and decoder writers frequently need extremely fine grain control over SIMD instructions in order to get good performance.
The way they weave these instructions can be very hard to express with a high level language.
Further, there's a ton of work with arrays and importantly parts of arrays. They can, for example, need to extract every other element up to 1/2 the array. Unfortunately, rust has runtime array bounds checks which make writing that sort of code slower. The compiler can elade those checks, but usually only in simple cases.
The authors would be writing a bunch of unsafe rust to get the performance they want and rust makes that more painful on purpose.
I like rust, but C/ASM really is the right choice here. This is one of the few cases where rust's safety is a major detriment.
The ffmpeg devs have said many times in public that they routinely get speedups of 10x or more over C code. I'm not a reputable source on this myself but I highly recommend looking into their channels, mails, or posts.
That isn’t particularly helpful to someone asking a question in good faith. What others are using doesn’t clarify why they are using it. Plus, FFmpeg is itself a decade older than Rust. The OP is asking about starting a new project today.
They filed a suit, henceforth making a claim of an issue...... They haven't "proved" anything other then they have lawyers on staff that can file some paperwork until the suit is settled in court...
Sisvel allows you to pay them if you believe their claims, they haven't actually taken anyone not paying to court yet to prove that. The only court cases for VP9/AV1 from Sisvel so far have been their patents being found invalid/irrelevant.
Dolby is somewhat more interesting in that rather than scare tactics, media hype, and attempting to form a pool about it they are actually taking a patent assertion claim to court.
Every single AV2 news here in the last week has seen exactly the same question.
Either go back read the answers there first, or I will assume you are part of a FUD campaign (yes, I know HN guidelines, but again every single AV2 news in the last week has seen the same rhetorical "questions" as top "comments").
AV1 software decoding is already very intensive so AV2 decoding benchmarks are the next thing that would be really interesting (or mortifying) to see.
Netflix uses AV1: https://netflixtechblog.com/av1-now-powering-30-of-netflix-s...
YouTube uses AV1. It's tough to be more mainstream than that.
Right click on a YouTube video and select Stats for Nerds. If your system is capable of it, chances are it will be playing back in AV1.
Most of the YouTube videos I watch these days are AV1 encodes. Sometimes it's in VP9 and occasionally it's H.264.
What's missing mostly: live streams which are h264.
Currently, and I say currently, dav1d is so fast, no worries on that side.
Yes, this is going to be fun to watch.
I guess 5 years ago (around the time when Intel stopped making SSE-only chips) is technically "older", but I wouldn't prioritize avx2 when devices intended for consuming media definitely experience much less pressure to upgrade than workstations…
AV2 saves 25% bandwidth at the cost of 5x more decoding complexity.
But now with AV2 and Dav2d, that completely breaks. Are we eventually going to get AV3/Dav3d and AV4/Dav4d, which will read like Ave/Daved and Ava/Davad? Seems a bit awkward. Was the idea from the start to have the 1 be the version number, and have it specifically be part of the name?
2av2furious?
Shrek 1 at 8.34MB including audio.. insane
Rust does not bring more performance. Just more safety.
The way they weave these instructions can be very hard to express with a high level language.
Further, there's a ton of work with arrays and importantly parts of arrays. They can, for example, need to extract every other element up to 1/2 the array. Unfortunately, rust has runtime array bounds checks which make writing that sort of code slower. The compiler can elade those checks, but usually only in simple cases.
The authors would be writing a bunch of unsafe rust to get the performance they want and rust makes that more painful on purpose.
I like rust, but C/ASM really is the right choice here. This is one of the few cases where rust's safety is a major detriment.
It does if you ask them, or at least research the topic at hand.
It's a semi-common last name.
https://en.wikipedia.org/wiki/Wiener_filter?wprov=sfla1
AV1 was designed as royalty-free, but Sisvel’s pool and the recent Dolby/Snap proved the contrary.
https://accessadvance.com/2026/03/24/access-advance-licensor...
They're claiming that there are patents, but that doesn't mean there are.
Consumer Display Device: EUR 0.32
Consumer Non-Display Device: EUR 0.11
(source here: https://www.sisvel.com/licensing-programmes/audio-and-video-...)
Dolby is somewhat more interesting in that rather than scare tactics, media hype, and attempting to form a pool about it they are actually taking a patent assertion claim to court.
I can claim the same and offer licenses per device.
Either go back read the answers there first, or I will assume you are part of a FUD campaign (yes, I know HN guidelines, but again every single AV2 news in the last week has seen the same rhetorical "questions" as top "comments").