How we made hit video game Prince of Persia

(theguardian.com)

32 points | by msephton 2 days ago

3 comments

  • bentcorner 41 minutes ago
    I will always have a soft spot for the original Prince of Persia. It was one of those games I played constantly as a child, although only when my dad would let me use his Apple ][c.

    I only realize it now but it had some very unique game mechanics that even today you don't see very often (ok maybe that's a bit of a stretch but the mechanics were novel to me back then):

    - Notably you have 60 minutes to finish the game. Dying doesn't reset the timer, so there is constant pressure to keep moving.

    - There is a satisfying parry mechanic. This is still rare to see in 2d platformers.

    - Incredibly smooth animation. This could be nostalgia goggles but the rotoscoped animation really stood out compared to other games of the era.

  • achairapart 7 minutes ago
    Just reading "Prince of Persia" and in my head starts playing the oriental background music (by pc speaker! No sound card back then, at least for me).

    Also, the steps, the gates and all other sound FXs.

    Most people are/were fascinated by the fluid animations, but this game was perfect from every angle.

  • timzaman 50 minutes ago
    Just buy - The Making of Prince of Persia: Journals 1985-1993 (Book #2 in the Mechner Journals Series) By Jordan Mechner

    highly recommended as 90s gamer

    • 47282847 3 minutes ago
      Agreed! I did actually enjoy his first one even more; the early years.
    • runevault 43 minutes ago
      Stripe did such a good job with this book (and the others I bought that they published). Each one feels like an artifact I can show off on top of having interesting information inside.