Shepherd's Dog: A Game by the Most Dangerous AI Model

(koenvangilst.nl)

37 points | by vnglst 1 hour ago

13 comments

  • ciscoriordan 37 minutes ago
    My Belgian Tervuren and I have a basic herding title and about 4 years of herding experience.

    The sheep movement is excellent. You could make it even more realistic by having them favor lusher areas and by having one occasionally bolt spastically (hard mode?)

    A handler mode where you play as a human and shout commands at the dog could be cool too!

  • jna_sh 1 hour ago
    “ can it build a game idea I've had for years, in a single shot?”

    Do people do no research or introspection when they’ve had an “idea for years”? There are countless examples of this exact game. I played this on the Gameboy Advance! There’s like 50 of them on the App Store right now.

    The standard “this almost certainly exists wholesale in the training data” applies, but I’m also interested in how you carry an idea for years and don’t notice this, or whether the “idea” here was actually “using this thing that’s been remade thousands of times as an AI benchmark”.

    There’s nothing wrong with remaking an old classic formula, especially in game dev. It’s the describing it as “an idea I’ve had for years” that rings weird.

    • redrobein 1 hour ago
      While I agree that it isn't revolutionary that it could implement this from a single prompt, what's surprising to see is how well done this one is compared to the other tries. The controls and movement are smooth, the animations aren't jittery, the ui makes sense, there's a clear progression in difficulty. This model clearly "understands" the implementation of this game far better than the others did.
    • vnglst 58 minutes ago
      I also realized this, a quick Google search would’ve told me that this game has been made several times before, also way before I ever had this idea. Apparently it’s a pretty obvious game idea.

      Ah well, it’s still fun and it does appear to measure how good AI is in creating these kind of games.

      • dools 13 minutes ago
        Well … it’s a measure of how good it is at reproducing a game that probably already exists in multiple forms in its training data.
    • fennecbutt 51 minutes ago
      I think that's exactly why AI is suited for 99% of stuff we do.

      I have pointed out on here before that instances of truly unique human ideas not grounded in nature or previous ideas from others is almost nil, there are not many examples that someone can give me. All human ideas and work is derivative.

      Elves? Humans with pointy ears. Werewolves? Humans mixed with wolves. Car tyre? Cart wheel...stone wheel/roller. Etc.

      • jna_sh 38 minutes ago
        I feel like prior to GenAI, you’d have had to reckon with the true originality of your idea in some form as you did the research. Creatives having to confront their own unoriginality is such a thing it itself is reflected in countless pieces of media.

        So it’s interesting to me that the creator here didn’t encounter the tens of physically published versions, or the hundreds of them shipped to digital app stores, or all the codebases on GitHub, in the course of making this. I’m sure they would have done naturally prior to GenAI. Is that good or bad? I don’t know! But it’s interesting to me.

  • evilturnip 23 minutes ago
    I think it’s impressive that an LLM can take you to a local maxima in one-shot.

    But once you start maintaining it, improving it and fixing bugs, you’ll eventually need to rip it apart and put it back together again while understanding how it all works.

    This is why I think the better approach isn’t to one-shot but to have the architecture in your head and build it up piece by piece, with the AI accelerating the code writing.

    • dools 14 minutes ago
      I’ve found it very easy to maintain, add features to and fix bugs in software I’ve written entirely with LLMs, and in languages and frameworks with which I’m unfamiliar. You just ask the LLM to explain the code and then work with it to come up with the fix.
  • fennecbutt 49 minutes ago
    Looks kinda like "Sheepherds" which came out recently.

    However as others have pointed out the idea is a common one, probably because many people are exposed to sheep and sheep dogs and farming. Which further reinforces a previous point I made that all human work is derivative and barely anything actually original.

    But that's why it doesn't matter! Make that game/app/website that someone else has made before, make your own interpretation! The beauty and uniqueness is in the skin not the flesh!

  • thih9 44 minutes ago
    The article’s title seems needlessly dramatic, the article itself doesn’t reference the LLM’s danger.

    The title could have been just “Shepherd’s Dog: A game by Fable 5”.

    • vnglst 28 minutes ago
      Not sure if it would've gone to the front page of Hackernews with that title! I was also trying to make a little fun about the drama around Mythos/Fable: Even though Fable did this really well, to me it does not appear to be fundamentally different from other top models.
      • dakolli 11 minutes ago
        Yeah, fundamentally the same: Worthless.
  • nickandbro 34 minutes ago
    I sure do miss Fable. It just knew how to do things and do them well. Sad it’s now blocked.
    • willtemperley 6 minutes ago
      I wonder if this is the real problem: it was too good, and a lobby of companies feeling threatened by the competition decided to push the jailbreak narrative as a scapegoat.
  • wg0 6 minutes ago
    Now next game - The Boy who cried wolf! Wolf!
  • CarRamrod 8 minutes ago
    BAA VRAM EWE
  • sixhobbits 1 hour ago
    Enjoyed playing it, here's the direct link to play as otherwise you have to click from the article to the GitHub and then find the correct demo link

    https://vnglst.github.io/when-ai-fails/shepards-dog/claude-f...

    • vnglst 1 hour ago
      Thanks for that, I messed up copying the links into the article!
  • tbreschi 59 minutes ago
    Brilliant marketing here in the title
  • stephbook 45 minutes ago
    Playing on iphone13 mini.

    It instructs me to rotate my phone. The pasture doesn't get any bigger, but now the top bar blocks half the screen. The tooltip about rotating stays in the middle of the screen. Unplayable. There's a music note indicating sound, but I never heard the dog bark.

    It's exactly the kind of unpolished slop I expected it to be.

  • esailija 1 hour ago
    I didn't even have to play. Immediately after opening, some notification about rotating my phone is obscuring the instructions and I cannot read them.
    • fennecbutt 47 minutes ago
      Damn I couldn't load it on my Nokia n95 from 2007 either. Damn bruh, these silly devs should make this stuff work on everything.
      • esailija 16 minutes ago
        I am on a flagship samsung that runs for example the Red Alert 2 browser port well.

        OP is just pushing slop, the 80% part anyone gets for free. (well 20 bucks)

  • hbarka 1 hour ago
    I’ve seen enough videos of real life sheepdogs to know that they would do better than the player here, who seems to put the mouse pointer on errant places the sheepdog would never take. That’s one confused and tired dog displaying learned helplessness.
    • vnglst 32 minutes ago
      This was my second attempt, I'm still learning! Besides, the wolf was freaking me out.