WebGL Without a GPU

(microlink.io)

13 points | by Kikobeats 2 hours ago

3 comments

  • Achterlangs 1 hour ago
    Why would you not use a server with webgl support if that's a requirement? I feel like the moment this would become an issue you are already at an scale that would make sense.
    • Kikobeats 1 hour ago
      Our service is offered starting for free; the CPU server is much cheaper, and I wanted to see if it could be sufficient for most basic WebGL animations.

      The GPU tier makes sense for paid users; that will be the next blog post!

  • actionfromafar 1 hour ago
    Chrome doesn't render WebGL. ANGLE does.

    Why the gap is 4×. The change: One line.

    The catch: You need a display

    Why Mesa is built from source. Proving it.

    That report is also the CI gate! The numbers.

    • paavohtl 1 hour ago
      Indeed, the post is rather obviously written by Claude. It's just missing a few "load-bearing"s and a "golden", so that I could have the full picture.
      • Aransentin 1 hour ago
        It's sorely missing a few figurative usages of "quietly", too. And not to forget the "honest caveats" and "smoke tests".
  • yahavthehackern 1 hour ago
    [flagged]