6 comments

  • HoldOnAMinute 48 minutes ago
    Does anyone remember "Shoot 'Em Up Construction Kit" on the Amiga?
    • teddyh 24 minutes ago
      And for the Commodore 64.
  • ViAchKoN 41 minutes ago
    Nice idea. I found a couple of interesting games on this.

    Thanks for sharing! Cool that you haven't stopped working on this project after that long time. It gives me inspiration to work on my projects which I can't find time to finish.

    • homegamesjoseph 12 minutes ago
      Thanks! I'm planning on making a lot more. I made most of this stuff before AI tools were available. But now Claude can one shot really impressive stuff, it's amazing
  • iamoseauditor 6 minutes ago
    Wow nice.
  • avaer 51 minutes ago
    Does everything need a "session"? Is it possible to have fully static games/exports?
    • homegamesjoseph 13 minutes ago
      One thing I forgot to mention is all of these games run server side and thin clients just render and send input back to the server. So a game session needs to exist for the back and forth communication to work.

      Theoretically you could do this all client side too, but that would remove the magic of every game getting multiplayer for free

      • __del__ 4 minutes ago
        as a matter of ux, users probably don't need to know that a session is being instantiated, and probably expect a simple play button

        fun

  • mantisman 14 minutes ago
    Very cool! Love seeing more browser games
    • homegamesjoseph 11 minutes ago
      Thank you! Obviously still some gaps to close but would love for this to carry on the spirit of newgrounds and stuff like that.
  • nadermx 1 hour ago
    I was just closelined by a beam in one of the games. Badass
    • homegamesjoseph 1 hour ago
      Nice! I actually didn’t know the rendering stuff could support anything pseudo-3D like that until yesterday.