4 comments

  • AndrewKemendo 8 minutes ago
    I tried to use his writeup to oneshot the game and you can see my results here along with the prompts I used:

    https://kemendo.com/thrust-one-shot.html

    Notably while the game "works" it's not even close to an a "reproduction" as far as I can tell - moreso an interpretation.

    This has one level that doesn't level increment, none of the adversarial sprites are correct and the color and iconography are incorrect.

    Granted I didn't give it much to work with but I figured I'd see what happens. As far as one shots go, I've seen worse.

    I used commodity GPT 5.6 HIGH on firefox via chat interface

  • iambenm 13 minutes ago
    Hmm - the article isn't dated and it doesn't mention which models were used for the initial slop version. The initial commit in the git repo is from Feb 15, 2026.

    I wonder how the initial pass would fare now with Fable 5 or 5.6 Sol?

  • acbart 26 minutes ago
    I'd be interested in seeing the "slop" version for comparison.
  • abtinf 23 minutes ago
    > This is where things got interesting. Not because AI wrote the code — the code itself isn’t complicated, it’s a 1986 game that ran in 32K of RAM — but because Claude turned out to be an extraordinary tool for interrogating 6502 assembly.

    Complaining about slop with slop.

    • spudlyo 19 minutes ago
      I was about to complain at you for jumping to conclusions, but your cited example contains two emdashes and a nested "it's not X it's Y". It certainly looks like slop. In my own writing I'm increasingly conscious of trying to avoid the appearance of slop, I would like to think I would have caught this.