The vintage beauty of Soviet control rooms (2018)

(designyoutrust.com)

69 points | by mvdtnz 3 hours ago

11 comments

  • stymaar 1 hour ago
    It's not specific to the Soviet world, any control room built before computers looks like that. The examples I'm familiar with is nuclear power plants from the 70s:

    - here's Bugey, the oldest active nuclear plant in France: https://cdn-s-www.leprogres.fr/images/5A6732BE-29F9-43FA-806...

    - And here's Dampierre, the second oldest, which I was lucky enough to visit: https://www.larep.fr/photoSRC/Gw--/centrale-nucleaire-indust...

    I'm sure their's plenty of other control rooms in the same style, for subways, water networks, electricity grid, train networks, scattered around the western world.

    • Lio 1 hour ago
      Very true. It reminds me of the aesthetic[1] of German musician Hainbach[2]'s studio.

      He makes use of a lot of early test equipment. The look is very functional but not ugly. It's not colourful but everything is well made because it's made for professionals.

      I see the same thing in mid-century BBC studios.

      --

      1. Which I love.

      2. https://www.hainbachmusik.com/

      • Monotoko 1 hour ago
        > It's not colourful but everything is well made because it's made for professionals.

        Nuclear plants, planes, etc use colour so you can differentiate very quickly under pressure. Much easier to shout "THE RED BUTTON!!!" than "The second button five down from the left!"

        • stymaar 52 minutes ago
          Sorry to break a myth, but you'll never hear someone about “THE RED BUTTON ” in a nuclear control room. There's way too much buttons that happens to be red for that.

          Nuclear operators are highly trained professionals (two years of training in France, for instance) who know their machine by heart, so what you'll hear will be much more specific like “isolate vapor generator number 3”. Also, the way it's organized it will very rarely be orders, but instead description if what each of them are doing while following the safety procedure, to keep other crew members aware of what they're doing.

          So no “Press that god damn red button!” but instead “I'm bypassing turbine through GCTA and moving to step 342.B.3”.

        • Lio 47 minutes ago
          Vintage nuclear plants are also infamously used as the canonical examples of bad UI in teaching.

          To paraphrase, the Three Mile Island Disaster happened because the operators couldn't discern the right red light in a sea of other lights and noise.

          https://uxdesign.cc/three-mile-island-how-bad-ux-led-to-a-nu...

          • stymaar 33 minutes ago
            The lessons of TMI have been learned though, the accident has been thoroughly investigated and that's the reason why it's now being discussed in class.
            • Lio 24 minutes ago
              Of course but we're talking about vintage control room designs here, some of which predate that investigation, so it still seems relevant to point out.
    • mysecretaccount 1 hour ago
      There is a specific Soviet design sensibility in the post in question that is lacking in those images.
      • mrweasel 12 minutes ago
        Well, how about this one: https://en.wikipedia.org/wiki/%C3%85gesta_Nuclear_Plant#/med...

        This is from Swedens Ågesta Nuclear Plant, the first in the country.

        I don't really get why you'd need all the used floor space. That seems to really be the key difference from those early control rooms and more modern ones. The old ones had you walking around and the new ones are designed to keep you seated. Still, it seems like the old ones had an excessive amount of floor space.

      • stymaar 1 hour ago
        I'm pretty sure it's just the old photo look (plus the fact that in the current version, part of the space have been colonized by computers, which kind of ruins the mood).
  • padolsey 1 hour ago
    I love these!

    Highly relevant: "Why So Many Control Rooms Were Seafoam Green"

    Link: https://bethmathews.substack.com/p/why-so-many-control-rooms...

    Discussion: https://news.ycombinator.com/item?id=47518960 (3 months ago)

  • iancmceachern 14 minutes ago
    I used to work for a guy who said at that company we made stuff that "looked like the soviets designed it in the 70s"
  • beltranaceves 1 hour ago
    As always, big industrial control rooms look amazing. But wow, that way of showing ads is one of the worst I've ever seen. (I really do need adblock on mobile ig)
    • stymaar 1 hour ago
      Firefox mobile + ublock origin is the way.
  • mellosouls 1 hour ago
    (2018)

    Previously,eg:

    2022, 139 points, 99 comments

    https://news.ycombinator.com/item?id=30581867

    2020, 677 points, 268 comments

    https://news.ycombinator.com/item?id=23334339

    Etc

  • ademarre 1 hour ago
    This reminds me of "Why So Many Control Rooms Were Seafoam Green":

    [0] https://bethmathews.substack.com/p/why-so-many-control-rooms...

    [1] https://news.ycombinator.com/item?id=47518960

  • lll-o-lll 1 hour ago
    Having worked on SCADA software in the past, I find the evolution of the control room UX fascinating.

    You can see in these pictures, where every input and output is a real physical thing, just how much density of information was required for Operators to process. As we moved to computer screens representing the same, those original screens would represent these control room layouts faithfully (and you can understand why, training an operator must have taken ages; retraining is not palatable).

    Over time, multiple “control rooms” coalesced into one room of computer screens with fewer operators and yet an exponential increase in information to process. So how on earth can a person keep track of it all? Intervene promptly when things go wrong? Determine what needs attention right now vs something that can wait? As a problem space, the seemingly simply world of designing SCADA UI is quite fascinating.

    • unsnap_biceps 42 minutes ago
      Has the required operating information increased exponentially? My sense is that computers lowered operating information density by merging multiple signals into fewer, more complex ones.
  • avian 1 hour ago
    Each time I see beauty in old machinery I think about the recent IEEE article that started with something like "AI designs aren't limited by outdated concepts like simplicity and aesthetics." and remember that there is someone that goes to a museum and sees inefficiences and time wasted on unnecessary detail instead of inspiration.
  • galaxyLogic 1 hour ago
    I always wonder when I see a picture of a cockpit of an airplane how many meters there are. Don't know why they need so many, what meters do you need to fly a plane?
  • zyndct 1 hour ago
    Some of the consoles had neon tubes for number display. They emit warm orange lights when triggered by ~300Vdc.