12 comments

  • anematode 2 hours ago
    Nice post!

    You can do even a bit better if you're willing to use intrinsics. In particular this kind of operation is well-suited for compress-type operations, available as a first-class operation in at least AVX512, SVE and RVV; you can also emulate them reasonably quickly on NEON and AVX2.

    Here's an example, building on the OP's work:

        pub fn filter_compress(input: &[f64], threshold: f64) -> Vec<f64> {
            use std::arch::x86_64::*;
        
            let mut out = vec![0.0; input.len()]; 
            let mut n = 0usize;
        
            let (head, tail) = input.as_chunks::<8>();
        
            for chunk in head {
                unsafe {
                    let p = _mm512_loadu_pd(chunk.as_ptr());
                    let m = _mm512_cmpnle_pd_mask(p, _mm512_set1_pd(threshold));
            
                    let compress = _mm512_maskz_compress_pd(m, p); 
                    _mm512_storeu_pd(out.as_mut_ptr().wrapping_add(n), compress);
                    n += m.count_ones() as usize;
                }   
            }   
        
            for &x in tail {
                out[n] = x;
                n += (x > threshold) as usize;
            }   
            out.truncate(n);
            out 
        }
    
    For me it's about 25% less time than the branchless version with 1,000,000 elements, and 60% less with 10,000 elements where memory bandwidth effects are less relevant.
    • ashton314 42 minutes ago
      Nice! I saw the code and thought, I bet there’s a way to do some SIMD here… never touched intrinsics in Rust before so I really appreciate you writing it up!
    • marsven_422 51 minutes ago
      [dead]
  • aarjaneiro 27 minutes ago
    I really hope all these guns give up smoking sometime soon...
  • Retro_Dev 3 hours ago
    This article is 100% AI written. The data was interesting, the commentary overly verbose and hard to gain useful insights from.
    • gblargg 1 hour ago
      I'm apparently not good at spotting it. I was put off by the overly dramatic presentation. It gets tiring that the author apparently finds this more exciting than I do, and writes like it's enthralling. I just assumed it was an excess of enthusiasm or the first experience with this kind of thing. If it's AI, I'm way behind the game noticing it.
    • altmanaltman 22 minutes ago
      Click on their blog index page, see posts going back to early 2010s and use the same writing style. He must have been time travelling and using AI all this time!
    • aduffy 2 hours ago
      idk why this is getting downvoted, I also got this sense, plugged it into Pangram and indeed, 80% AI-written score.

      I guess that's fine, but after awhile I get a spidey-sense reading something that feels like a Claude session.

      • nullsanity 1 hour ago
        AI bros like to cope and pretend we can't tell they fired the slop cannon. Police have been able to identify unique typing manerisms for decades, but these mofos think they're unique, special and very smart - and their fragile egos just can't handle the realization that everyone knows their emails and messages are slop canon supreme - even when they make "edits"
  • bormaj 3 hours ago
    Great explanation of why a branchless approach results in such a speed up. I've never really had to deal with performance optimization at this level. Generally it's probably best not to get too involved letting the CPU black box do its thing.

    I do wonder, would the performance characteristics of branchless vs branching be consistent across different CPUs/architectures? If you had a CPU that wasn't trying to be fancy with branch prediction, would the regular algo be faster?

    • throwaway_95283 3 hours ago
      CPUs aren't black boxes. They are actually much better documented than almost all the software that runs on them.

      If you want to treat the CPU as a black box, trust me you do not want to use a CPU with out a branch predictor, your slow code will run like molasses frozen in antarctica.

      The regular algo will be lightyears slower on any CPU that does not have a branch predictor.

    • nvme0n1p1 3 hours ago
      Virtually every CPU has branch prediction, going back to at least the original Pentium (1993), maybe earlier.

      If you're running on a very old CPU, yes, the regular algo should be faster.

      • vlovich123 1 hour ago
        Cortex M0 and microprocessors generally do not. Cortex M3’s looks nothing like the branch prediction you think of when you think consumer or server CPU. Basically branch prediction requires extra power so it’s excluded or greatly simplified in low power use cases.
      • phire 2 hours ago
        I think the Pentium is more or less the first microprocessor with branch prediction. Certainly the most mainstream.

        PowerPC 601 arrived at more or less the same time, and the Alpha 21064 was a year earlier. There were a few minicomputers and mainframes before that with branch predictors.

        Arguably the 486 could have done with a branch predictor (even a single entry loop predictor would have helped), and maybe the 386 too. But microcoded CISC designs didn't benefit much from predictors because they have multiple cycles to work it out.

        And RISC cpus were in their "branch delay slots are awesome" phase throughout most of the 80s. With a bit of trickery (very simple branch conditions and a 2 phase clock), your classic 5-stage MIPS design can fully hide all branches with just a single branch delay slot, so they were a little slow to adopt predictors.

        I get the impression that CPU designers in the 80s and early 90s massively underestimated just how beneficial even a small predictor can be.

        • toast0 39 minutes ago
          > I get the impression that CPU designers in the 80s and early 90s massively underestimated just how beneficial even a small predictor can be.

          It's got a lot to do with how cpu clock speeds were getting way faster, but ram wasn't. That's what makes deeper pipelines attractive, and if you give a cpu a deeper pipeline, it's gonna want a good branch predictor.

    • imtringued 13 minutes ago
      I'm not sure how your intuition can be that off, if you don't have a branch predictor then any branching code is going to be even slower than it already is, favouring branchless code even more for obvious reasons.

      I say this as someone who is interested in a special type of processor architecture that has no branch prediction at all and would need a branchless subset of Rust to meaningfully program it at high performance.

    • Brian_K_White 2 hours ago
      Another recent story from github about case folding as part of code search, the simple version of the code had a couple of ifs, and the branchless version was actually slower.

      They have a stupendously fast version and it is also branchless, but it just required more than branchless alone.

      I'm fuzzy on the details but I think one of the ifs was an early exit, and without that the loop does a memory assignment on every byte instead of skipping most.

      The really fast version was also vectorized. The branchless makes it possible to vectorize, but it was the vectorization that actually made it fast.

  • tonyhart7 17 minutes ago
    "A branch is cheap. A mispredicted branch is not."

    oh hell nah

  • khuey 2 hours ago
    Worth noting that as written the "trick" results in memory usage proportional to the size of the input rather than the output. If the filter rejects most of the input the difference could be quite noticeable.
  • codetiger 4 hours ago
    Thanks for sharing, optimisations like these are what keeps the fun in programming. I have been optimising my JSONLogic evaluator in rust and used arena allocator and preallocation tricks that gave me good jump in tuning. Let me see if branchless programming techniques can get any further in my case
  • bjourne 1 hour ago
    This problem is called stream compaction and there is a wealth of research on it. The best methods use prefix scan. They first efficiently compute the index in the output array of each element that satisfies the predicate and then they gather them in one linear operation.

    Also, I can tell that you are a good writer. You didn't need the LLM to "polish" your text.

    • dxdm 30 minutes ago
      There is clearly LLM-prose involved, but it's pretty well done. Here's one example: "The reallocations were real, but they were never the bottleneck."

      LLMs love this pattern. Whether one put it into this text, or the author soaked it up and now used it himself, who knows. But it is one of the few things in the post that gives me the ick.

      And then, there's the verbosity.

      If I had to guess, an LLM was involved, but the author did a good job with manual writing and editing, too.

  • crazysim 3 hours ago
    Would PGO figure this out?
    • j16sdiz 3 hours ago
      They could.

      but.... running PGO is just too much pain.

      We can't do it "incrementally", can we? How about combining with LTO?

      edit: I was thinking profiling individual module on a test driver and link them after PGO

      • stkdump 1 hour ago
        I don't know if an optimization is allowed to "invent" a write, but I would be surprised if an optimizer goes that far because I have to believe that the number of cases where more writes improve performance are pretty slim.
  • mukundzzha 1 hour ago
    [flagged]
  • veqq 3 hours ago
    I've been doing leetcode in Janet in a (sometimes) tacit (variabless), branchless way:

        (def find-shared-gcd
          (comp
           (fn [e] (max ;(map (fn [d] (* d ;(map |(- 1 (min 1 (mod $ d))) e)))
                             (range 1 (+ 1 (min ;e))))))
           |((juxt* max min) ;$)))
    
       
        (defn max-diff `where elements increase` [& numbs]
          (reduce max
                  -1 (filter |(< 0 $) # strip 0s and add -1 in case (= true (apply > numbs))
                                 (map - numbs (accumulate2 min numbs)))))