How to Make a Nintendo 64 Game in 2026

(phoboslab.org)

48 points | by atan2 1 day ago

3 comments

  • boricj 17 minutes ago
    I'm tinkering with a PlayStation homebrew (voxel space renderer) and development for fifth generation consoles has never been easier.

    Modern toolchains, programming languages, dev cartridges and libraries from the community makes all the difference. Outside of some niceties like ICE (gotta write that GDB stub for target hardware at some point), it's not that different from what you'd experience with modern embedded work.

  • ayanb 14 minutes ago
    Super interesting article - thanks for sharing your journey. As AI slop takes over the internet, well written and original technical content like these will be important.

    Also,

    2026 web dev: 4MB of JavaScript to render a button. 2026 N64 dev: entire FPS in 1MB

  • valorzard 58 minutes ago
    At some point I reallly gotta sit down and play around with Pyrite64, it looks super cool