The only thing good about this is the sprites, and I'm not sure how authentic those are. If you look at PG's kick, the animation suddenly switches to the other leg, which I feel like a human would not have done.
Very nice. The font or font on buttons like "CHOOSE DIFFICULTY" and "CHANGE FIGHTER" is badly exceeding the bounds of the button. May need Jonah Hill as the final boss.
Yes. There is a lot more to a competent game than the graphics. The text often doesn't fit on the UI properly (at least not in my browser,) the music is generic and doesn't fit the motif, and the gameplay itself is terribly simplistic. The sprites are nice, although in a few frames I think I saw some errors with the transparency.
Like every other vibe-coded game out there it's a good technical demo for the capabilities of AI but it's not a good game.
https://www.wired.com/2011/11/cloud-foundry/
Like every other vibe-coded game out there it's a good technical demo for the capabilities of AI but it's not a good game.