The overarching argument in this article seems to be sort of chicken and an egg.
> 4. No experienced developers
Well, with C you need experienced devs that are also EXPERIENCED IN C. You can write C that compiles but is all kinds of incorrect, usually subtly. Any new language that works with the dev on writing correct code or outright refuses to compile with incorrect code (hinting at Rust here) cracks this egg a bit.
> If you want to target some obscure platform, then likely it's assuming you're using C.
Some (most?) obscure platforms offer a fork of GCC, yes. With LLVM frontend becomes less and less relevant. This particular chicken and an egg is being broken with or without a successor to C.
> Any C alternative will be expected to be on par with C in performance. The problem is that C have practically no checks, so any safety checks put into the competing language will have a runtime cost, which often is unacceptable. This leads to a strategy of only having checks in "safe" mode. Where the "fast" mode is just as "unsafe" as C.
This argument is circular. There are indeed some scenarios where you do absolutely need "macro system for assembly" to do some weird shit, but typically that is a relatively small part of the whole project. Unsafe modes help tackle this small need. The argument reads like needing C-ish language for some little parts of your project requires to use C-ish language for the whole project.
> 3. Programmer productivity
This whole argument is weirdly focused. In my experience, a huge chunk of effort is spent on rework. Any language that improves turnaround rate improves productivity on feature level. The argument again assumes that devs manage to produce correct code without turnarounds (which is rare in practice even with highly experienced devs) and therefore any new language would increase turnarounds. Safety and productivity features are usually designed to increase quality without expertise-floor.
Yeah, it's not that the hurdles pointed out in this article are wrong, but IMO the jump from "it's very hard" to "it's impossible" isn't convincingly argued. In discussions of the future of C, something along the lines of "C is never going away" is frequently said, which I think is both right and wrong, depending on what precisely you mean by "going away". If you ask me, C is not going away in the same way that Fortran never went away: it's still hugely important for numerical kernels used extremely widely every day, and software like sqlite will continue to be important. But for C as a culturally defining language in computing, I think the tide is already turning.
Is there a modern language with ABI stability that can replace C for that? As in, you can wrap anything with a C API and be sure that it can be called from any other language easily?
The interop story is largely a self-fulfilling prophecy. When you start to explore the edges of C ABI compatibility you discover that er... there's actually no ABI compatibility unless somebody did the work and they never did the work.
Two C implementations on the same CPU with 64-bit integers both, unsurprisingly, think 64-bit integers work the same way - because that was obvious. Now, how about 128-bit integers. Ah, turns out implementation A thought they go (lo,hi) but B thought they're obviously (hi,lo) so these types have different ABI between C implementations...
It's not obvious because most software which cares about Windows also needs the Windows API and so couldn't be non-Windows software, but Windows people have a different rule for how 64-bit works than everybody else, LLP64 versus the usual LP64. And there were other options such as ILP64 they're just all basically dead.
I am guilty in a sense, I started a new programming language called C+ and one of the pillars I set was that it should not be an alternative to C (or any other language), in fact it uses Clang as its compiler, most of the points in the article still hold, but I hope it doesn’t stop people from coming up with new ideas and actually implementing them in this field, you don't have to be next big thing to be awesome
I like to program in a C++ subset that's basically C plus a sprinkling of ergonomic quality of life C++ features eg references and generic containers. I think of it as C+.
(Edit: No disrespect meant. I just thought such completely different language concepts potentially sharing the same name was kind of amusing)
Pretty unconvincing arguments overall. Mostly boils down to "any new language will start as new and not mature". Dismisses any "killer feature" in C's design space. Ignores that there is already a well established C alternative: C++.
But obviously nothing will replace C in the sense that C will cease to exist.
> My language (C3) is fairly recent, there are others: Zig, Odin, Jai and older languages like eC. Looking at C++ alternatives there are languages like D, Rust, Nim, Crystal, Beef, Carbon and others.
He acknowledges C++ in the first paragraph ...
He's obviously writing this from the point of view of making a case against what he is doing, which is creating a new language (C3). Interesting perspective considering that this was written just before the LLM hype kicked off. It would be interesting to get an update in that context: why create a new language when AIs are going to be the primary user and what would be killer features for AI coding tools to use? It seems languages like Go and Rust are relatively popular targets for using with such tools. C/C++, not so much (other than for code rewrites in Rust).
> Ignores that there is already a well established C alternative: C++.
The key point is, C++ added numerous features to C, and at the time, it was the only language occupying that position (or perhaps Objective-C, too?).
Today, a successor to C cannot simply replicate what C++ did. Add too many features, and it will be viewed as a successor to C++ rather than to C (as is the case with Rust and D).
Conversely, keep the additions minimal in order to stay close to C, and you end up in a "red ocean" crowded with Zig, Odin, C3, Hare, Jai, and others.
> Ignores that there is already a well established C alternative: C++.
I don't consider C++ an alternative to C.
I see it as "a more modern language", but there are "even more modern" languages nowadays. The only reason I see to pick C++ instead of something like Rust would be if there are very mature C++ libraries and it is not practical to call them from the newer language. Typically for computer vision (or maybe just linear algebra?), I would still go with C++, probably? But in terms of language, I would pick any modern language over C++ if they do the job.
What about C, then? I use C when I want interoperability. Nothing currently beats C in that domain, as far as I know. I often wrap whatever I have into a C interface just for that.
IMHO, the interesting question about "replacing C" is really this: if you had to design a modern language meant to compete with C's interop story, how would it look like? Not sure if such a language could have memory-safety, for instance? Could such a language be meaningfully nicer than C?
Zig seems to be most prominent C alternative today, well funded, with some high-profile support, excellent engineering and both a loyal fanbase and haters.
That said, as longtime C user, I've been tempted by Jai and Zig and C3, but I am not ready to make the switch yet. The benefits are simply not big enough.
And there is something new that was not apparent in when this article was written: a lot of code is LLM written now, giving old and mainstream language an undeniable advantage. Also, Rust, with the built-in safeguards, is pretty AI assistance friendly.
As some respectable C developer I know says: the issue with the C "killers" is that the people that already know C, have years, decades and experiences they are unwilling to let go. They can jump across any major systems programming project out there and feel at home.
So to win these people you need to have a killer feature that can win them, Rust offers it. The Jai, C3, Zig, etc, do not.
Sure, they are better Cs, but that's not enough to switch.
So eventually, all those C killers will keep growing, among newer system programmers, but not much among seasoned C devs.
> Sure, they are better Cs, but that's not enough to switch.
It's also not always clear they are "better". The Handmade Community, from which this essay and several of these "better C" languages ultimately spring has some weird ideas about what constitutes "better".
Handmade is Casey Muratori's thing. If you understand it as "This one guy did a video essay series and it all got a bit out of hand" it makes more sense. A twenty first century "Life of Brian" but for software engineering. He's not the Messiah, he's just some guy who was asked his opinion.
They're certainly different which is a key requirement to be better that is often not met by "audiophile" technologies, so that's something. Several of them have some Spatial Memory Safety features (ie bounds checking), which is a thing C doesn't provide out of the box for example [but see Fil-C].
I spent decades writing C for money and for pleasure, and I don't write C any more, I write Rust. But then I was never Casey's audience. For one thing of course, by the time "Handmade Hero" was published I was a long way into my career as a programmer, so it's not really "for" me even if I wanted to make video games (I do not want to make video games).
Why are we using C anyhow? I suggest it's mainly because of established codebases although the fact that it has very few dependencies makes it attractive for systems programming perhaps and low-level.
In the case of established codebases the issue is that we don't want to rewrite them because they're huge and not very well designed usually. There are no unit tests or not many and we cannot break ABI compatibility and so on. So change has a risk. Also you're trying to get other developers to agree to the change and they are often in a post-nuclear-war state about other technical decisions and certainly don't want to start another one about some language they don't understand.
What we really need is some way to progressively improve big codebases without having to swallow a huge pill. In other words I need to be able to work a file at a time with something that fits exactly into the build system that is building the C code.
At the moment I'm using ESQL to embed Informix queries - this is a subtly quite good language extension that certainly makes life better except of course that it ties us to a specific expensive database etc etc. As an improvement on C it works in it's limited sphere.
In this huge project there's so much code that it's hard to know what's the right way to do anything and the same solutions have been written again and again in slightly different ways.
Half the libraries have circular dependencies such that they only build with an odd little trick and it's extremely difficult to know the precise reasons why this design evolved or how to begin unpicking those dependencies. Without tests any change could be a disaster.
One established way of improving on C is to use a DSL or something like embedded TCL such that most of the time you're not actually writing C. The current project went the DSL route and it's very very much better than nothing but without a grammar the parser is hard to maintain. I've been on a project using TCL and that was excellent - loading and parsing a config file, for example, is something one almost never really needs to do in C and there are many bits of a program that TCL can do much more reliably and perfectly fast enough.
This ramble is trying to convey that a new language presents a problem to people who have 100 problems already. If you can make it help with those 100 problems then it will win.
Successful example: Converting to Git from SCCS is a huge pain but I've just done it (had to infer changesets from individual file version usernames and dates and times :/ ) but Git is well worth the trouble because it's so much less stressful to make mistakes with and vastly easier to do reviews and so on.
I have the same experience as you regarding progressive migrations, having done quite a few from C and C++ semi-recently. Often progressive migrations are impossible, due to a "unit" being almost the whole program, by having too many small dependencies and little hacks here and there. So you progressively migrate 20% or 30% and it works but then you hit a roadblock and you have to refactor the whole thing, which is already fragile in the first place. Also LLMs don't help here, they choke at this kind of thing quite fast.
No solution, suggestion or wisdom here, just agreement.
Because "cc prog.c; ./a.out" offers you the most direct way to interact with your system. Because "man 2 mmap" documents a C API. Because "nm" lists your functions and global variables with the exact same names as the C program.
For me c is a common ground any feature can be build of. It is very easy to read without much knowledge and has a big base of knowledge around for decades. Anything better than c was in my opinion a WOMBAT. Waste of money brain and Time
C isn't an iota more fundamental than say Modula-2. It's just more popular. And C is very bad at being a low level language. There are plenty of things that you can express in assembly that you just can't do in C. And then the platform ABI won't support it, since C can't support it, and it hampers other languages that don't have C's limitations.
A couple of examples what's missing from C from a low level perspective: Multiple return values (why can't I have a function using more registers than rax or the stack to push back more values?), sane varargs, stack manipulation (an enabler for coroutines and a lot more)
Generally, in an ideal low-level language I wouldn't expect to be hampered because the language is designed for a notional abstract machine that doesn't have things like an actual stack and contiguous RAM.
Also C isn't well suited to a modern multi-core computer. The "fix" in C11 is to just say we have the C++ 11 Memory Ordering Model and here are some built-ins for the ordered atomic operations that implies.
Having any model at all is probably most of the value and only one part of the model (consume ordering) is unimplementable fantasy so it could have been much worse, but it's hardly a triumph for a "fundamental" language is it?
"The C language is not just the language itself but all the developer tools developed for the language. Do you want to do static analysis on your source code?"
This is a finite problem set. For instance, AI could auto-create useful toolings eventually. And even without AI, people can. Even more so if a new language is designed with that in mind from the get go. So, perhaps it would be a lot of effort, but this is really not the reason why C is so dominating.
> The uncertainties of a new language
> Before a language has matured, it's likely to have bugs and might change significantly to address problems with language semantic.
Here I somewhat agree. Another language is different, that is true, and may not be better, that is also true. I am still not convinced Rust is better than C, for instance.
However had, I also don't this this as unsolvable. Many new languages are in part better than C. I mean, I notice this when I write ruby code and C code. Let's ignore the speed problem; and the fact that ruby is written mostly in C (which kind of shows that C dominates everything). The ruby code I write is about 1000000000x easier to understand, simpler and almost always shorter than C. There is no comparison here. Ruby is the better programming language. C is faster and more efficient. And this is also significant. My prediction is that a language that would be able to replace C, needs to target both the speed issue without compromise AND the efficiency of writing code, be it ruby-like, python-like and so forth. And neither of these two languages try to replace C either, so they don't quite count here.
> And what about maintainers? Sure, an open source language can be forked, but I doubt many companies are interested in using a language that they further down the line might be forced to maintain.
This is a problem, but you have this problem with corporations too. For instance, Go is controlled by Google, as is Flutter/Dart. Google can babble that everyone can contribute but the reality of the situation is that Google decides what happens; same with the adChromium code base. Personally I really don't want corporations to dictate their world view onto a language. Committees can also have problems or be bribed and what not, we can see the chaos in the C++ committee too, even without bribery - stupidity often rules supreme. But by and large, I much prefer single benevolent dictators or indepedent (as much as possible) committees than mega-evil mega-huge greedy corporations controlling a language. This does not automatically mean a language is better or worse, either way, but it is a preference for me. And I know for a fact that many others somewhat or strongly agree with this too, except a few die-hard Google fanbois (but most of them are employed by Google anyway, so their "opinion" does not count; I see the same problem with shopify and ruby, by the way, it's really interesting).
> 3. The language might just not be good enough
> Is the language even addressing the real pain points of C? It turns out that people don't always agree on what the pain points with C is.
Yup, that is also true, see Rust. On the other hand, I think cargo is really useful, and even C++ agreed. I think C also did not that long ago, but boy, for many decades C thought that easy download of add-ons is not needed. C changes very slowly. I understand that this is often nice, but just as in the example of cargo and what not, this was really STUPID of C to not change here.
Other than that I agree on the general point. Many changes are also idiotic in other languages. Ruby incorporated many idiotic changes too; thankfully I can avoid most of them so I just ignore them indeed.
> A new language will naturally have a much smaller pool of experienced developers. For any middle to large company that's a huge problem. The more developers there are available for a company, the better they like it.
That's also true, e. g. look how few developers use D. I think the only way to change this is to make the language SIMPLE, EASY but also efficient at the same time. Like python. Though python is not aiming to be a replacement of C, so it does not count - but people are quite easily able to learn and use it. C is much harder to use; just give new recruits a task to implement things that manipulate memory and pointers a lot.
> The C ABI is the standard for interoperability
Any language can have that too so I don't see this as a problem.
> 1. Better syntax
> Having a "better syntax" than C is mostly subjective.
Wrong. And this is what 99% of those "I will replace C with my language XYZ" get wrong. The syntax they use usually SUCKS. They think syntax matters absolutely not at all. They are wrong. But they think they are right, so they write a useless pile of crap and then wonder why nobody writes in that language.
> 2. Safer than C
> Any C alternative will be expected to be on par with C in performance. The problem is that C have practically no checks, so any safety checks put into the competing language will have a runtime cost, which often is unacceptable.
This is partially correct, partially wrong. Rust showed that safety is a feature; C++ agreed. C does not. I understand the speed penalty, and I am not saying you need to make safety a pseudo-religion like Rust did, but that trade-off needs to be determinable by the code author. So, some code can be fast like in C; for other code the trade-off may be different. A language should make it super-easy to distinguish here. Rust does not make it super-easy. C even less.
> Programmer productivity
> First of all, pretty much all languages ever will make vacuous claims of "higher programmer productivity". The problem is that for a business this usually doesn't matter. Why? Because the actual programming is not the main time sink. In a business, what takes time is to actually figure out what the task really is. So something like a 10% or 20% "productivity boost" won't even register. A 100% increase in productivity might show, but even that isn't guaranteed.
Also totally wrong. Yes, writing code is not always the bottle neck, but what he forgets is the simplicity of writing good, fast code. If it takes 5 hours to write 3 lines of code, something is wrong with the language itself.
> 4. No experienced developers
Well, with C you need experienced devs that are also EXPERIENCED IN C. You can write C that compiles but is all kinds of incorrect, usually subtly. Any new language that works with the dev on writing correct code or outright refuses to compile with incorrect code (hinting at Rust here) cracks this egg a bit.
> If you want to target some obscure platform, then likely it's assuming you're using C.
Some (most?) obscure platforms offer a fork of GCC, yes. With LLVM frontend becomes less and less relevant. This particular chicken and an egg is being broken with or without a successor to C.
> Any C alternative will be expected to be on par with C in performance. The problem is that C have practically no checks, so any safety checks put into the competing language will have a runtime cost, which often is unacceptable. This leads to a strategy of only having checks in "safe" mode. Where the "fast" mode is just as "unsafe" as C.
This argument is circular. There are indeed some scenarios where you do absolutely need "macro system for assembly" to do some weird shit, but typically that is a relatively small part of the whole project. Unsafe modes help tackle this small need. The argument reads like needing C-ish language for some little parts of your project requires to use C-ish language for the whole project.
> 3. Programmer productivity
This whole argument is weirdly focused. In my experience, a huge chunk of effort is spent on rework. Any language that improves turnaround rate improves productivity on feature level. The argument again assumes that devs manage to produce correct code without turnarounds (which is rare in practice even with highly experienced devs) and therefore any new language would increase turnarounds. Safety and productivity features are usually designed to increase quality without expertise-floor.
The problem still is which language will replace C here.
C++ won't.
Neither will Rust or Java.
So which language will replace C here?
I agree that C and Fortran can not be compared really. C will remain for a very long time to come.
Is there a modern language with ABI stability that can replace C for that? As in, you can wrap anything with a C API and be sure that it can be called from any other language easily?
Two C implementations on the same CPU with 64-bit integers both, unsurprisingly, think 64-bit integers work the same way - because that was obvious. Now, how about 128-bit integers. Ah, turns out implementation A thought they go (lo,hi) but B thought they're obviously (hi,lo) so these types have different ABI between C implementations...
It's not obvious because most software which cares about Windows also needs the Windows API and so couldn't be non-Windows software, but Windows people have a different rule for how 64-bit works than everybody else, LLP64 versus the usual LP64. And there were other options such as ILP64 they're just all basically dead.
(Edit: No disrespect meant. I just thought such completely different language concepts potentially sharing the same name was kind of amusing)
But obviously nothing will replace C in the sense that C will cease to exist.
He acknowledges C++ in the first paragraph ...
He's obviously writing this from the point of view of making a case against what he is doing, which is creating a new language (C3). Interesting perspective considering that this was written just before the LLM hype kicked off. It would be interesting to get an update in that context: why create a new language when AIs are going to be the primary user and what would be killer features for AI coding tools to use? It seems languages like Go and Rust are relatively popular targets for using with such tools. C/C++, not so much (other than for code rewrites in Rust).
The key point is, C++ added numerous features to C, and at the time, it was the only language occupying that position (or perhaps Objective-C, too?).
Today, a successor to C cannot simply replicate what C++ did. Add too many features, and it will be viewed as a successor to C++ rather than to C (as is the case with Rust and D). Conversely, keep the additions minimal in order to stay close to C, and you end up in a "red ocean" crowded with Zig, Odin, C3, Hare, Jai, and others.
I don't consider C++ an alternative to C.
I see it as "a more modern language", but there are "even more modern" languages nowadays. The only reason I see to pick C++ instead of something like Rust would be if there are very mature C++ libraries and it is not practical to call them from the newer language. Typically for computer vision (or maybe just linear algebra?), I would still go with C++, probably? But in terms of language, I would pick any modern language over C++ if they do the job.
What about C, then? I use C when I want interoperability. Nothing currently beats C in that domain, as far as I know. I often wrap whatever I have into a C interface just for that.
IMHO, the interesting question about "replacing C" is really this: if you had to design a modern language meant to compete with C's interop story, how would it look like? Not sure if such a language could have memory-safety, for instance? Could such a language be meaningfully nicer than C?
Disclaimer: I don't know Zig.
Long-term it almost certainly will. But not in our lifetimes, sure.
Zig seems to be most prominent C alternative today, well funded, with some high-profile support, excellent engineering and both a loyal fanbase and haters.
That said, as longtime C user, I've been tempted by Jai and Zig and C3, but I am not ready to make the switch yet. The benefits are simply not big enough.
And there is something new that was not apparent in when this article was written: a lot of code is LLM written now, giving old and mainstream language an undeniable advantage. Also, Rust, with the built-in safeguards, is pretty AI assistance friendly.
So to win these people you need to have a killer feature that can win them, Rust offers it. The Jai, C3, Zig, etc, do not.
Sure, they are better Cs, but that's not enough to switch.
So eventually, all those C killers will keep growing, among newer system programmers, but not much among seasoned C devs.
It's also not always clear they are "better". The Handmade Community, from which this essay and several of these "better C" languages ultimately spring has some weird ideas about what constitutes "better".
Handmade is Casey Muratori's thing. If you understand it as "This one guy did a video essay series and it all got a bit out of hand" it makes more sense. A twenty first century "Life of Brian" but for software engineering. He's not the Messiah, he's just some guy who was asked his opinion.
They're certainly different which is a key requirement to be better that is often not met by "audiophile" technologies, so that's something. Several of them have some Spatial Memory Safety features (ie bounds checking), which is a thing C doesn't provide out of the box for example [but see Fil-C].
I spent decades writing C for money and for pleasure, and I don't write C any more, I write Rust. But then I was never Casey's audience. For one thing of course, by the time "Handmade Hero" was published I was a long way into my career as a programmer, so it's not really "for" me even if I wanted to make video games (I do not want to make video games).
In the case of established codebases the issue is that we don't want to rewrite them because they're huge and not very well designed usually. There are no unit tests or not many and we cannot break ABI compatibility and so on. So change has a risk. Also you're trying to get other developers to agree to the change and they are often in a post-nuclear-war state about other technical decisions and certainly don't want to start another one about some language they don't understand.
What we really need is some way to progressively improve big codebases without having to swallow a huge pill. In other words I need to be able to work a file at a time with something that fits exactly into the build system that is building the C code.
At the moment I'm using ESQL to embed Informix queries - this is a subtly quite good language extension that certainly makes life better except of course that it ties us to a specific expensive database etc etc. As an improvement on C it works in it's limited sphere.
In this huge project there's so much code that it's hard to know what's the right way to do anything and the same solutions have been written again and again in slightly different ways.
Half the libraries have circular dependencies such that they only build with an odd little trick and it's extremely difficult to know the precise reasons why this design evolved or how to begin unpicking those dependencies. Without tests any change could be a disaster.
One established way of improving on C is to use a DSL or something like embedded TCL such that most of the time you're not actually writing C. The current project went the DSL route and it's very very much better than nothing but without a grammar the parser is hard to maintain. I've been on a project using TCL and that was excellent - loading and parsing a config file, for example, is something one almost never really needs to do in C and there are many bits of a program that TCL can do much more reliably and perfectly fast enough.
This ramble is trying to convey that a new language presents a problem to people who have 100 problems already. If you can make it help with those 100 problems then it will win.
Successful example: Converting to Git from SCCS is a huge pain but I've just done it (had to infer changesets from individual file version usernames and dates and times :/ ) but Git is well worth the trouble because it's so much less stressful to make mistakes with and vastly easier to do reviews and so on.
No solution, suggestion or wisdom here, just agreement.
Because "cc prog.c; ./a.out" offers you the most direct way to interact with your system. Because "man 2 mmap" documents a C API. Because "nm" lists your functions and global variables with the exact same names as the C program.
Rust made the mistake of thinking it can be low level AND safe. It tried to have the cake and eat it too. That will be its downfall.
Generally, in an ideal low-level language I wouldn't expect to be hampered because the language is designed for a notional abstract machine that doesn't have things like an actual stack and contiguous RAM.
Having any model at all is probably most of the value and only one part of the model (consume ordering) is unimplementable fantasy so it could have been much worse, but it's hardly a triumph for a "fundamental" language is it?
Nice ragebait tentative though.
For instance:
"The C language is not just the language itself but all the developer tools developed for the language. Do you want to do static analysis on your source code?"
This is a finite problem set. For instance, AI could auto-create useful toolings eventually. And even without AI, people can. Even more so if a new language is designed with that in mind from the get go. So, perhaps it would be a lot of effort, but this is really not the reason why C is so dominating.
> The uncertainties of a new language
> Before a language has matured, it's likely to have bugs and might change significantly to address problems with language semantic.
Here I somewhat agree. Another language is different, that is true, and may not be better, that is also true. I am still not convinced Rust is better than C, for instance.
However had, I also don't this this as unsolvable. Many new languages are in part better than C. I mean, I notice this when I write ruby code and C code. Let's ignore the speed problem; and the fact that ruby is written mostly in C (which kind of shows that C dominates everything). The ruby code I write is about 1000000000x easier to understand, simpler and almost always shorter than C. There is no comparison here. Ruby is the better programming language. C is faster and more efficient. And this is also significant. My prediction is that a language that would be able to replace C, needs to target both the speed issue without compromise AND the efficiency of writing code, be it ruby-like, python-like and so forth. And neither of these two languages try to replace C either, so they don't quite count here.
> And what about maintainers? Sure, an open source language can be forked, but I doubt many companies are interested in using a language that they further down the line might be forced to maintain.
This is a problem, but you have this problem with corporations too. For instance, Go is controlled by Google, as is Flutter/Dart. Google can babble that everyone can contribute but the reality of the situation is that Google decides what happens; same with the adChromium code base. Personally I really don't want corporations to dictate their world view onto a language. Committees can also have problems or be bribed and what not, we can see the chaos in the C++ committee too, even without bribery - stupidity often rules supreme. But by and large, I much prefer single benevolent dictators or indepedent (as much as possible) committees than mega-evil mega-huge greedy corporations controlling a language. This does not automatically mean a language is better or worse, either way, but it is a preference for me. And I know for a fact that many others somewhat or strongly agree with this too, except a few die-hard Google fanbois (but most of them are employed by Google anyway, so their "opinion" does not count; I see the same problem with shopify and ruby, by the way, it's really interesting).
> 3. The language might just not be good enough > Is the language even addressing the real pain points of C? It turns out that people don't always agree on what the pain points with C is.
Yup, that is also true, see Rust. On the other hand, I think cargo is really useful, and even C++ agreed. I think C also did not that long ago, but boy, for many decades C thought that easy download of add-ons is not needed. C changes very slowly. I understand that this is often nice, but just as in the example of cargo and what not, this was really STUPID of C to not change here.
Other than that I agree on the general point. Many changes are also idiotic in other languages. Ruby incorporated many idiotic changes too; thankfully I can avoid most of them so I just ignore them indeed.
> A new language will naturally have a much smaller pool of experienced developers. For any middle to large company that's a huge problem. The more developers there are available for a company, the better they like it.
That's also true, e. g. look how few developers use D. I think the only way to change this is to make the language SIMPLE, EASY but also efficient at the same time. Like python. Though python is not aiming to be a replacement of C, so it does not count - but people are quite easily able to learn and use it. C is much harder to use; just give new recruits a task to implement things that manipulate memory and pointers a lot.
> The C ABI is the standard for interoperability
Any language can have that too so I don't see this as a problem.
> 1. Better syntax
> Having a "better syntax" than C is mostly subjective.
Wrong. And this is what 99% of those "I will replace C with my language XYZ" get wrong. The syntax they use usually SUCKS. They think syntax matters absolutely not at all. They are wrong. But they think they are right, so they write a useless pile of crap and then wonder why nobody writes in that language.
> 2. Safer than C > Any C alternative will be expected to be on par with C in performance. The problem is that C have practically no checks, so any safety checks put into the competing language will have a runtime cost, which often is unacceptable.
This is partially correct, partially wrong. Rust showed that safety is a feature; C++ agreed. C does not. I understand the speed penalty, and I am not saying you need to make safety a pseudo-religion like Rust did, but that trade-off needs to be determinable by the code author. So, some code can be fast like in C; for other code the trade-off may be different. A language should make it super-easy to distinguish here. Rust does not make it super-easy. C even less.
> Programmer productivity
> First of all, pretty much all languages ever will make vacuous claims of "higher programmer productivity". The problem is that for a business this usually doesn't matter. Why? Because the actual programming is not the main time sink. In a business, what takes time is to actually figure out what the task really is. So something like a 10% or 20% "productivity boost" won't even register. A 100% increase in productivity might show, but even that isn't guaranteed.
Also totally wrong. Yes, writing code is not always the bottle neck, but what he forgets is the simplicity of writing good, fast code. If it takes 5 hours to write 3 lines of code, something is wrong with the language itself.