I heard a radio spot recently and I wondered if the voice was a real person or AI. It makes we wonder how such industries are dealing with this gen-AI revolution. We spend a lot of time here thinking about how it affects software developers, but I hardly ever see any commentary on how it is affecting screen and voice actors.
Software developers, unfortunately, have been convinced that they don't need to unionize, so have no collective bargaining power for dealing with situations like this.
Personally, I just can’t find it in me to be that self-interested. It’s how other people oppose buildings near them because it blocks their view. I really don’t want to stop other people from writing software. If they want to use AI to do it so be it.
That’ll be somewhat detrimental to me perhaps (which isn’t certain), but that’s okay. I’d rather attempt to adapt to a changing world.
Thats great, although understand that unionizing protects the more vulnerable of also the software engineered. You not advocating for your rights also means weakening others. Is it still self interested to unionized from that perspective?
I think I sit somewhere between these two descriptions. I've always supported unions and other "for the common good" type machinery. At the same time, I desperately also don't want to end up doing something the equivalent of barring the use of calculators just so I can toil away at a 9-5 crunching numbers more slowly instead. If AI really does replace all of the meaningful jobs we can do... great - I'd rather we make sure the spoils of that production are distributed than try to cling to preventing the technology from being used.
Inexplicably for the current moment, AI has so far actually meant I have even more to do instead of less. I expect that to change eventually... but man, is it a bit of whiplash to go from wondering if my job will be around in 10 years to starting the work day and being more backed up than ever. Doubly so since the rate of change does not seem to be very evenly distributed by tech role.
> it's hilarious to see some people here go on about how they're proud to work so that they can be replaced
To be fair, most of us spent our entire career trying our best to automate ourselves away one way or another, and always seen that as our job description.
No, that is just nerd heroism lore that indeed has always shown up in comments, that part is definitely true.
Some people dislike automation altogether and like the computational aspect. Most people seem to enjoy constructing virtual worlds and Rube Goldberg machines.
Half of them are from India or China. Racial diversity is known to be detrimental to unionization. In fact, Amazon used this exact strategy to bust nascent Somali unions.
A lot of it will get automated the same way very many industries got automated. A lot of physical labour got automated once a primitive for it was created. Similarly, we have now a primitive for automating knowledge work. In the next few years to a decade, as all the right training data and runtime environments are slowly consolidated for various fields, a lot will be automated. There is no inherent reason a voice actor must be an eternal job, the same way there was no inherent reason for a draftsman or stage musician to be an eternal job.
It has nothing to do with skill. Both were very skilled jobs. Draftsman as well despite many people going to it straight from school. But computers and CAD mean that it is now necessary for someone to do a STEM degree to be a draftsman. Recorded audio made many stage musicians redundant. It is cheaper to do it this way and gets superior results, that is all, there is no further agenda.
Now too, the next generation of voice actors and many other knowledge workers will have to go up the value chain one step and operate or potentially build these tools (in whatever form they mature to in a decades time).
The current generation of voice actors will face the same situation as many before in the performance industry - stage musicians/performers for example that were made redundant by recorded audio. The reality is that most of them just left and dispersed into the economy doing completely unrelated jobs.
For software and generally computer engineers, this new primitive happens to itself be software, so it's less of a transition and an easier upskilling path to learn to build it. And building it is one step higher in the value chain than simply using it. That is a structural advantage.
Everyone will probably go through the 5 stages of grief w.r.t AI adoption in their field and the gatekeepers will (rightfully) hold onto hallucination and errors as reasons to delay incorporation or to incorporate it with more human handholding.
I think they also have the problem of having given away their pro subscription to 10s or 100s of millions of students worldwide. They're tightening down on that now, and I have a feeling that this goes into them not releasing a larger model.
Firefox really struggle with demo pages of text-to-video models because of the large numbers of videos in the page in my experience, this page seems to work quite fine for me tho.
So Seedance is good primarily because of TikTok and this because of YouTube. I wonder what portion of all recorded video is privately held in hard drives at people’s homes or Apple photos. Of course there is data labeling and cleaning but is the next evolution just a question of access? Same goes for LLMs. Would people be willing to sell their data? Kind of a messed up way to make yourself obsolete. Or there is a limit to scaling?
For example: https://sites.suffolk.edu/jhtl/2025/10/30/game-over-for-unau...
Software developers, unfortunately, have been convinced that they don't need to unionize, so have no collective bargaining power for dealing with situations like this.
That’ll be somewhat detrimental to me perhaps (which isn’t certain), but that’s okay. I’d rather attempt to adapt to a changing world.
I think too many just expect that they can get by like before because they're a 10x engineer or whatever
Inexplicably for the current moment, AI has so far actually meant I have even more to do instead of less. I expect that to change eventually... but man, is it a bit of whiplash to go from wondering if my job will be around in 10 years to starting the work day and being more backed up than ever. Doubly so since the rate of change does not seem to be very evenly distributed by tech role.
To be fair, most of us spent our entire career trying our best to automate ourselves away one way or another, and always seen that as our job description.
Some people dislike automation altogether and like the computational aspect. Most people seem to enjoy constructing virtual worlds and Rube Goldberg machines.
Useful idiots always go first after the goal is accomplished.
It’s brutal for these people. The creative industry was always hard, but this is just plain brutal.
It has nothing to do with skill. Both were very skilled jobs. Draftsman as well despite many people going to it straight from school. But computers and CAD mean that it is now necessary for someone to do a STEM degree to be a draftsman. Recorded audio made many stage musicians redundant. It is cheaper to do it this way and gets superior results, that is all, there is no further agenda.
Now too, the next generation of voice actors and many other knowledge workers will have to go up the value chain one step and operate or potentially build these tools (in whatever form they mature to in a decades time).
The current generation of voice actors will face the same situation as many before in the performance industry - stage musicians/performers for example that were made redundant by recorded audio. The reality is that most of them just left and dispersed into the economy doing completely unrelated jobs.
For software and generally computer engineers, this new primitive happens to itself be software, so it's less of a transition and an easier upskilling path to learn to build it. And building it is one step higher in the value chain than simply using it. That is a structural advantage.
Pro models are mainly for coding agent work; it doesn't necessarily make them any money.
Maybe because they see video generation as key to developing "world models"?