4 comments

  • mcphage 9 minutes ago
    Something’s weird with the wireframe globe. The South Pole is at the bottom of the globe, but the North Pole is not. So the axis running between them doesn’t pass through the center of the sphere.
  • unconed 8 minutes ago
    Seems like vibe coded slop?

    The long/lat globe has a bizarre projection that has incorrect perspective. Neither orthogonal nor inverse Z.

    The "utah" teapot is not the utah teapot. The handle is also oriented with backfaces showing, and is disconnected from the teapot body.

    The "glenzing" example is just regular alpha blending and fill whereas the original glenz effect was about mimicking alpha blend using bitwise tricks on a purposely designed 256 color palette (iirc in Second Reality).

    Etc etc.

    I don't understand why this stuff is supposed to be impressive when what it really represents is the inability of the person who posted it to spot and fix the errors, ranging from blatantly obvious to subtly historically inaccurate.

    Calling this a "museum" is a misnomer. Museums do curation and restoration, not kitschy knock offs.

  • jonathanstrange 1 hour ago
    Is there a trick to get them moving? They're just static on my firefox and chromium.
    • axblount 47 minutes ago
      Do you have "prefers reduced motion" on?
      • tosti 33 minutes ago
        That did the trick. Thanks!
    • bestouff 11 minutes ago
      They move on my Firefox mobile
  • SouthWestAtlas 3 days ago
    copy pasteable single file demos. call out ASCII torus, Amiga Boing, Wolfenstein, palette fire (~27 WebGL 1 / Canvas 2D experiments).