Seems wild that they can code and deploy an update of a critical-seeming component in the field like that. I thought such a firmware update would need extensive QA in the lab, along with root causing why this bug slipped through their processes anyway.
But maybe that's the difference between shipping a controller for F1 versus shipping one for an industrial or consumer product? shrug.
I have no idea if modern-day SV’s “tests pass… idfk, it’s a web app… LGTM I guess” coding ethos was the cause of this particular bug. However, it’s a great, relatively benign demonstration of why it has absolutely zero fucking place controlling extremely dangerous hardware shooting a human around a race track surrounded by people.
I'm wondering how good the simulators are. At the start of the season, they were still learning the systems trying to figure out why they were losing power in the straights. So depending on the driver, issues may or may not become apparent. That's like trying to debug why an email can only be sent to a recipient less than 500 miles away.
Anthony Davidson who is the Mercedes test driver said that the teams can simulate these scenarios and it seemed that the Mercedes cars were not affected so it seems that other teams hadn't done similar testing in various scenarios.
One of the mercedes literally broke down and did not finish the race. They might not have faced the issue during the first time they went out in that race but Merc reliablity has been very shaky. And ofc Ant will talk only good things about Mercedes. But this is not the type of things they use the driver simulator for, it is to help the drivers train. These types of issues don't make sense to spend simulator time on with the driver in it
I just finished watching the race. The start was certainly a callback to the start of the season when cars were dropping like flies and having constant odd problems.
A question for someone who knows more about F1: Is this firmware shared by all cars? Or some local server at the track the cars connect to? Why is F1 able to control individual cars like this? The article is very light on details as to what exactly is going on...
The firmware situation is mixed. The ECU hardware is a standard TAG700 from McLaren. Basically these are software-defined ECUs where you can do whatever. However, FIA has some rules on what you're allowed to modify and has some "compulsory" software in there for monitoring and competition regulatory reasons. It appears there was very limited testing of this module in wet conditions which seems to have affected a lot of vehicles. (I work in Motorsports)
Wow. I just assumed it wouldn’t be firmware because going from making a fix in 50 minutes to having cars flying at hundreds of miles per hour on that firmware is kind of nuts
F1 vehicles have a lot of actively controlled systems - Engine, MGU, Diff, Brake Bias, Aero etc. Their way of allowing active control but preventing "driver aids" like traction control, torque vectoring is to tightly regulate and give them a box where they can place their controls and what inputs they are allowed to use.
Traction control was allowed before 2008. The problem was that it trivialized some aspects of driving - drivers could floor the throttle through turns at little to no risk. (I suspect there may have also been some concerns that drivers who pushed traction control too far could have easily ended up in unrecoverable situations.)
Basically, there's an endless struggle between "how much do we let automation control?" If there were no such rules, the role of the driver would be far less than it is now, which would effectively reduce competition.
There's some debate but it's kinda settled, it's the pinnacle of motorsports so no driver aids, they are moving away from hybrids, realizing road car relevance/parity is no longer the direction
We should allow batting machines for baseball players to hit the ball more reliably as well. Poker players should play with their cards face up. I agree.
Manually controlling to the limits of the car is a big part of the skill of racing.
The entire purpose of traction control is to reduce the driver skill required when cornering and braking. This is why traction control is omnipresent in consumer vehicles, because the vast majority of road drivers are awful.
FIA bans traction control so as to place more emphasis on driver skill.
The teams use a single homologated ECU to prevent driver aids. I would assume it doesn’t have a downlink on-track to prevent tampering, but presumably with umbilical cord connected in the garage during red flag they can make changes, which the FIA probably sent over. Who knows.
It’s frankly because Motorsport software guys are pretty arrogant. They look down on road car and truck engineers, but reality is they develop stuff with virtually no processes and they usually have only very basic engineering skills, yet every day they are told Motorsport is at the forefront of technology.
“Motorsport grade” auto components usually means crappy, and everything requires a software patch or constant maintenance to work correctly.
Not surprised there was a bug, and not surprised they were able to develop and deploy a patch in 1 hour without V&V testing it or anything.
Lets all vent in one more place. How this kind of regs get forced is sad. All the casual fans want something fun to watch. All the serious fans want NA engines. The drivers hate these "power units".
Moved from one of the most fun auto sports to an EV mess.
The fact that they were able to vibe code ( You can't truly deliver a code without testing gates in place, let alone release to production, the cars themselves), tells:
Apollo 14 was one of the original moon landing missions back in 1971. They had to make an emergency adjustment to the computer's memory to work around an electrical issue where the abort button would intermittently (and erroneously) register as pressed. Turns out they couldn't modify the actual machine code so it wasn't a "software patch" in the exact same sense, but there were certainly no large language models back then.
But maybe that's the difference between shipping a controller for F1 versus shipping one for an industrial or consumer product? shrug.
Every GP is a slightly different car running bleeding edge tech and code.
2000 PRs per day btw.
There's some interesting discussion of the history and technical aspects at: https://www.f1-forecast.com/pdf/F1-Files/Honda/F1-SP2_25e.pd...
Manually controlling to the limits of the car is a big part of the skill of racing.
FIA bans traction control so as to place more emphasis on driver skill.
It’s frankly because Motorsport software guys are pretty arrogant. They look down on road car and truck engineers, but reality is they develop stuff with virtually no processes and they usually have only very basic engineering skills, yet every day they are told Motorsport is at the forefront of technology.
“Motorsport grade” auto components usually means crappy, and everything requires a software patch or constant maintenance to work correctly.
Not surprised there was a bug, and not surprised they were able to develop and deploy a patch in 1 hour without V&V testing it or anything.
Isn't that literally the point? Most auto components aren't designed to be patched by the end user.
Moved from one of the most fun auto sports to an EV mess. The fact that they were able to vibe code ( You can't truly deliver a code without testing gates in place, let alone release to production, the cars themselves), tells:
1: The teams no longer own the car
2: F1 has become Formula E 2.0